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Your Hand
♠ A J 7 6 5
♥ A 9
♦
♣ A 10 9 8 6 5 |
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Q: 3 - Perhaps you would have taken a bid with this hand (presumably 4
♦, showing a two-suiter), needing little more than a good black-suit fit to make a game, but the odds are against you and bidding could be spectacularly wrong.
You take the low road and must now give yourself the best chance of defeating 3NT.
South | West | North | East |
- | 1♦ | Pass | 3NT |
Pass | Pass | Pass | |
A: ♣A. You don’t know which black suit you should be attacking. Therefore, it would be very dangerous to try a low Spade, or the ♣10. If you pick the wrong one, there’s a good chance that you’ll be a step behind for the rest of the play. Declarer will have some Diamond tricks to run and may only need to knock out the ♥A to come to nine tricks.
You should lead a long-suit Ace to retain the lead and get a look at dummy, not to mention a signal from partner. You may then still have enough time to change tack if necessary. Which Ace?
The ♣A is best. Not only is Clubs the suit you’re most likely to establish, given your length there, but laying down the Ace may also serve to pick up a singleton honor in dummy.
The same can’t really be said about the ♠A, for you might not even benefit from such a layout. Also, it could well be necessary to tackle the Spades by leading a low one, so as to not crash partner’s honor. Doing so in the Club suit might not be fatal, given the strength of your spots.
Your result so far: